Sunday, May 17, 2015

The Geek Beat: Whatever happened to the Caped Crusader?

The Gutter: Whatever Happened to the Caped Crusader? 

(or)

Why Gaiman's opus should be high on DC's movie slate

Spoilers for Whatever Happened to the Caped Crusader? and other Bat-Stuff possibly follow...


Whatever did happen to the Caped Crusader? I know that he used to exist somewhere within the confines of my TV: I'd catch the merest glimpse of his blue-finned cloak as it swished across the periphery of my screen; I'd do a double-take as his yellow and black chest sigil would reflect against the darkness of my awed pupils, like a bat-signal shining high into the black gulf where the heavens should be. 

These days though? Not so much. The TV screen is dark and that Batman is gone.

The Batman has always been known by a number of epithets, and rightly so: As a character that has survived numerous re-imaginings throughout an existence spanning nine decades, it's inevitable that you'll need to freshen up once in a while. It seems to me though that lately, the Batman that inhabits our screens runs the risk of an... ahem, identity crisis.


Who am I? *sob!*

Maybe it's a symptom of the times in which we live. Maybe this Batman isn't the one we need but perhaps the one we deserve right now. Either way - on the screen, ol' Bats seems to be gradually retreating into one aspect of his character at the expense of all others. Over the last few years, largely due to Christopher Nolan's rebooted trilogy, we've seen a gritty, humourless Batman come to the fore: a full serving of brutally dispensed justice served with a nihilistic side order of grim meditations upon the dark nature of humanity. All of this washed down with a ridiculously growly voice. Now don't get me wrong - as meals go, that isn't a bad one. But even the finest gastronomic delights lose their lustre if they're your sole source of sustenance.Yes, Batman is the Dark Knight, of course he is. But that isn't all he is. He's known by a number of handles, amongst them there's the World's Greatest Detective; the Dynamic Duo (of which he comprises the stealthy, armoured half - the smaller, weaker, less experienced teenage boy gets to be the bullet magnet in little more than brightly coloured underwear); he's the Caped Crusader... the goddamn Batman!

He's the Goddamn Batman. Got that?

To some degree, all of these monikers reflect different aspects of the Batman mythos. From where I'm standing though, things seem to be getting more and more unbalanced in terms of the character's onscreen representation. Nolan took Batman to some dark places and we thanked him for it. Joel Schumacher's colourful lampooning of the Dark Knight in the nineties (Bat-ice skates? Really?) meant that a darker, more realistic interpretation was a must before The Bat became a full-blown parody of himself. With the Nolan trilogy concluded, the grittiness looks to continue with next year's Batman v Superman: Dawn of Justice, directed by Zack Snyder. I know that it's unfair to make too many assumptions based on a trailer alone, but the grimness in that teaser looked like it had been dialled up to maximum. With rumours abound that Snyder's Batman will have survived the death of at least one Robin and with the clear visual clues that his costume borrows from Frank Miller's The Dark Knight Returns, (the progenitor of gritty Batman tales) it seems clear that this will be the darkest Dark Knight that we've seen yet.

None of this bothers me. With all that Batman has to suffer to make him who he is, there should be darkness. He should be suffering from some serious form of PTSD if he thinks it's a great idea to go out and fight crime in the world's most dangerous and violent city whilst dressed as a giant bat. What does irk me though, is that in the rush to embrace the fashionable darkness, other core elements of the Batman character are getting lost. I know it's not quite that cut and dried: there's Lego Batman, I know; the Arkham video games have made a passable attempt at including sleuth mechanics to push the fact that Bats is 'The World's Greatest Detective' - The Brave and the Bold was an animated show that really tried to elevate the light-hearted Caped Crusader dimension to the character; his dry, witty ripostes and brightly-coloured outfit recalling the irreverence of Adam West and the sixties show... The Brave and the Bold's approach was summed up by a fourth-wall breaking speech from Bat Mite in one of the episodes: 

'Batman's rich history allows him to be interpreted in a multitude of ways. To be sure, this is a lighter incarnation, but it's certainly no less valid and true to the character's roots than the tortured avenger crying out for mommy and daddy.'

Naturally it was cancelled after a couple of seasons to make way for something... yep, you got it - a little darker. The show even satirised its own demise in the finale. Hit the link below:

Look up 'Meta' in the dictionary and this is what you find...


Now I'm not calling for a complete reboot here - and I've no wish to go back to the days of Bat-Credit Cards either... but I do think that it's way past time that due homage was paid to less celebrated aspects of the Caped Crusader's character and history. Remember that I'm still talking about screen incarnations of Batman here. Grant Morrison is a legendary comics creator and although he may not be my favourite writer, there's one thing that I hugely appreciate about his Batman comic book run: he found a way to make everything relevant. Everything. No matter how goofy or outdated - everything was canon and therefore it was all worthy. He brought back the Club of Heroes; the Batman of Zur En Aarh; he even brought back Bat Mite!

'Never leave the Cave without it.' Forget 'Batman R.I.P. - this was the real death of Batman. 

Which brings us neatly onto Neil Gaiman. Gaiman is one of my favourite writers. If you haven't read the Sandman books, if you've never read American Gods or The Ocean at the End of the Lane then do your future-self a favour and check them out. Reality, the mythic and the darkly fantastical all blur as one in his stories until anything is possible. Back in 2009, Morrison was in the process of killing Bruce Wayne's Batman in Batman R.I.P. - and Neil Gaiman and artist Andy Kubert were brought on board to write what is essentially, the Caped Crusader's final tale - the Batman's funeral. 

Sure, a lot of fans rightly see Frank Miller's iconic works as bookends to the character's life-cycle. Year One and The Dark Knight Returns are to some extent the Alpha and Omega of Batman continuity but this story... this was something else. Taking place (possibly) outside of mainstream continuity, this was Gaiman's love letter to all things Batman. For those of you not familiar with the tale, allow me to fill you in: Batman is dead. We open in Crime Alley where some of Batman's greatest foes and allies have gathered for his wake - and as is the custom at such events, those that knew him best stand in front of the assembled and tell stories about his life... and his death. 





Seen in some ways as a sort of spiritual successor to Alan Moore's Whatver Happened to the Man of Tomorrow? - Gaiman's tale is perhaps more ambitious in its construction. Gaiman is particularly deft at spinning narratives about narratives; he explored the power of mythic storytelling throughout history in American Gods and Whatever Happened to the Caped Crusader? sees him thread that needle once more. He uses a framing device (Bruce, despite seemingly being dead, narrates the story alongside an unnamed companion) and a contradictory series of unreliable narrators who elaborate upon Batman's demise to heap myth upon myth onto the Dark Knight's funeral bier until the reader is forced to deconstruct the eulogies to assess for themselves what is false and what is real.

To further mix things up, Gaiman retains much of the traditional Batman canon whilst choosing to subvert other elements. Joe Chill for instance, the murderer of Bruce's parents is front of house at the wake, meeting and greeting, despite being dead himself within the confines of mainstream DC continuity. Even more perturbing is the tale of Alfred Pennyworth, Bruce's loyal butler. He tells the massed throng that Bruce's life as Batman was a sham perpetuated by himself to help restore the young man's shattered mind and create a purpose to fill the void in his life that was left by his parent's brutal murder. 

Wow. Guess the butler really did do it.

Gaiman's purpose here is twofold: on one hand he is able to bring a definitive close to a host of the Dark Knight's different eras. Catwoman's eulogy caps the Golden Age tales whilst Alfred's story (as well as Bat-Girl's) seems to reflect the demise of the Batman of the Silver Age era. The Joker's story and appearance hint at an end to the eighties Batman and so on and so forth. As well as providing a fitting finale for each Batman, this approach also allows the reader to spot the similarities inherent within the death of each Dark Knight; although each of the stories are wildly different, the same beats are present throughout. Always, Batman's death is sacrificial. He dies in service to others, whether that be one person or the entire city. In addition to that, in each of the tales, he never, ever gives up.    

It's an abstract approach that is clever in its execution. Whilst seemingly shotgunning a whole monkey load of Batman diversity at us, celebrating the breadth of Batman's long and storied tenure and allowing us to revel in the various interpretations, (Joker from Batman: The Animated Series can be seen at one point) it conversely focuses our thinking and allows us to strip away the varying creations and focus on what lies at the character's core. I won't spoiler the ending for you in the hope that maybe you'll go out and read it but the final moments are heartbreakingly revealing; Gaiman's increasingly metaphysical conclusion shows us that Caped Crusader's path to divinity is reversed. Unlike others he fights not to reach a higher path but instead fights to reclaim it so he can once more reaffirm what he truly is and be that once more for the next generation. 

Why? Because every generation needs a Batman.

And that beating heart of the story is precisely why I think it would be perfect as a film adaptation. In his superb Fatman on Batman podcasts, Kevin Smith sometimes waxes lyrical about his Batman. He makes the point that every generation has one. For him it's Keaton and the 1989 movie. For me it's the same. For others such as Smith's fellow broadcaster, Ralph Garman it would be Batman 66's West, always West and only West. For others, Kevin Conroy's Batman of The Animated Series fame would be the one and only. For more recent converts to The Bat, perhaps Bale's growly, scowly Batman is their Dark Knight.

So let me ask the question? What would happen if you put all of these Batmen in the same movie? What if you gave Keaton the swan song that he never quite had? What if you let West bring the curtain down on his Batman with a last one-liner? What if Hamill's Joker lined up next to Nicholson's and Leto's and somehow found a way to pay tribute to Ledger's? It sounds crazy, right? And in most cases it would be... but with a story this abstract, this metaphysical, it would make nothing but sense to draw these disparate icons together to celebrate their part in the Batman's screen journey. The huge interest in Keaton's turn in Birdman, powered as it is by his one-time portrayal of The Bat suggests that there's a a real understanding (beyond the Fanboy Nation) in the evolution of iconic characters such as Batman, and an appreciation of the role they play in creating a new mythological fabric for the twenty-first century.

Yes, some of the actors would be too old to fit into the suit any more but I don't see how that matters. In a similar vein to Tony Stark being Iron Man, Bruce Wayne is Batman. An aged Wayne played by Adam West could still find a way to save Gotham one last time without necessarily donning the cowl; Keaton would look even better in the batsuit than he did twenty-six years ago and as George Clooney has basically been living Bruce Wayne's life of a billionaire playboy for the past twenty years, he wouldn't even have to act. 

Plus, Superman's cameo in the story? Let's finally get Nic Cage in the Man of Tomorrow's tights. Years after the death of Burton's Superman Lives he could finally fulfil his dream of playing the Last Son of Krypton.



The diversity could ostensibly spread to the filmmaking too. As there are a number of stories within the  main story, bring in a coterie of individual directors with each one leaving their signature style on their particular tale. 

Get David Fincher in to chart the demise of the eighties Frank Milller incarnation of the Dark Knight - or perhaps get Darren Aronofsky in so he can finally get his hands on the character, years after his Year One adaptation fell through.

Bring back Burton and allow him (within a much more compressed time period) to complete his trilogy of Batman films; get Nolan involved and let's give Bale's Dark Knight the ending he really deserves: that schmaltzy happy ending with Selina Kyle really didn't sit so well with me at all - you could even bring back Joel Schumacher (yes, I'm going there) to direct West in an ultra-campy curtain call to the '66 Batman. Finally, the director of the most loathed (Batman) film of all time would be in his element.

Or get in new directors, either way it's good. Directors without the attachments to former Batman projects might be more open to using visual references from Batman's comic book history which would add up to equal amounts of Awesome Sauce in my eyes. Either way, it'd be cool to see all aspects of the Batman represented on screen - and all within one movie? Head. Explodingly. Good.

DC Comics don't seem to have much of a continuity present in their movie universe anyway at the moment (by which I refer to the one movie, Man of Steel that they've so far released) and they'll never, ever catch up to Marvel whose shared universe has ninety-three billion films and counting, so why not do something different? It'd make a ton of money and might just provide the deconstructive sleight of hand to wow audiences and tip the cinematic stakes back in their balance. 

And maybe, just maybe we'd get to see Val Kilmer get shot in the face. 


That's all from The Geek Beat this week folks. Any inaccuracies are a failing of my memory or bad Googling. 

Head back this way next week to see what's new with The ANA Project - the comic book/film project I'm part of!

Until then be sure to follow me making plans and hatching schemes @vertigoDC on Twitter. Many Bothans died for those plans. But who cares about that? I know I've just said it but be sure to follow our journey to get a film and comic book project out to the masses @The_ANA_Project. Later... And thanks for reading!



    

Sunday, May 10, 2015

The Geek Beat: RETRObituary - April 2015



Welcome to RETRObituary: May Edition
Written by @VertigoDC and @Shaune_Gilbert

Welcome meine Freunde to another edition of The Geek Beat - my almost weekly blog regarding matters of geekdom. This week sees the return of the RETRObituary, a monthly look back at classic video games of yore, from celebrated game-changers that broke the mould to dusty gems, rejected and forgotten; self-exiled hermits that have all but disappeared from the world... like Obi-Wan Kenobi languishing on Tatooine or Sean Connery retreating permanently to his tax haven after he realised he'd unwittingly said 'no' to four hundred and fifty million dollars worth of wizard's gold to play Gandalf in 2001's The Fellowship of the Ring. 

Connery never really recovered from turning down the chance to play the permanently off-his-head wizard, his refusal coming because he reportedly didn't understand the script. Perhaps it was the regret at rejecting such an celebrated role: one more iconic triumph to sit aside his definitive Bond and the creepy guy from Zardoz on his acting mantlepiece; more likely it was because he'd turned down an offer that included a generous percentage of the film's gross earnings and lost out on enough money to buy Scotland. Like, all of Scotland. 


Pictured: Icon

He would return briefly to acting for a couple of starring roles, once as Alan Quatermain in The League of Extraordinary Gentlemen - considered by many to be a critical and commercial failure. He'd also return playing himself in a pseudo-Braveheart style appearance during the Scottish independence referendum, crying for 'Freedom!' This too was a bust and Scotland was forced to remain as part of the UK. Probably a good thing really, the way things are in the UK at the moment, I reckon half of northern England would have donned tartan and claimed that it was Scottish as well, if only to escape the perils of British citizenry. 

Still, it isn't all bad: we're have a nationwide general election today as I pen this blog. Ah, the thrill of democracy in action! Unless of course you subscribe to Benjamin Zephaniah's view that 'democracy means that everyone gets a vote then the criminals get in anyway.' Social action has always been so much easier in video games - take Final Fight's Mike Haggar for example. As mayor of fictional Metro City he knew when the political solution had failed and when the time for cracking skulls had begun. Suplexes speak louder than words, as they say. If you follow me on Twitter you'll know I was live-tweeting on this classic as I beat it last weekend. It occurred to me as I was guiding the big man through the slums and
skyscrapers of the crime-ridden city that you wouldn't see our Prime Minister, David Cameron or the Leader of the Opposition, Ed Miliband taking to the streets and engaging with crime in such a visceral manner. And that's why when I go along to vote later I'll be vainly hoping that the voting slip for my local constituency contains the Capcom legend's name. 

Prime Ministerial wannabes take note: literally punching evil in the face turned out to be a pretty shrewd career move for Haggar. After defeating the world-eating Galactus in Marvel vs. Capcom 3 and presumably becoming the most popular politician in history, Haggar became President of the U.S.A. with none other than Tony Stark, a.k.a. Iron Man as his Veep. 


  Okay, so maybe he hasn't mastered Obama's flair-filled rhetoric yet but he throws a better piledriver. Stark can do the talking, his press conferences always go well...

Imagine those two as a political pairing? All repulsor rays and spinning clotheslines? It'd certainly make politics interesting again. But I digress. We're here to talk about retro classics that celebrated a birthday this month and Final Fight isn't one of them. The classic brawler, originally conceived as a sequel to the original Street Fighter turns twenty-six this year, but not until December. 

Following me on Twitter has other benefits besides knowing which 90s arcade brawlers I'm beasting in my spare time. (Tecnos' 1991 WWF Wrestlefest at the mo!) Last week you may have borne witness to my live-tweeted meltdown when I lost the entire contents of April's RETRObituary. Twice. (Yes, I did save it periodically. No, I don't know what happened...) The prospect of writing it a third time with a hangover was too much so I abandoned the blog and took to Twitter to vent my wookie-like fury. April's edition is gone then, lost to the ravages of time and the failings of Blogger. Thanks to the kind messages of a few readers over the last couple of weeks (Thanks MK! Thanks Mr B!) I somehow found the inner strength, the mental chi to rebuild the RETRObituary - Harder. Faster. But probably not that much better. So here's May's edition. Let's begin with a classic from my ever faithful companion and RETRObituary regular, Shaune Gilbert:

2010: RED DEAD REDEMPTION - PS3, PC
@Shaune_Gilbert

If you ever wanted to be in a Sergio Leone spaghetti western world, playing a Clint Eastwood-like  ‘man with no name’ character or maybe an Emmett 'Doc' Brown (sorry!) then look no further than John Marston and the badlands that comprise the world of Red Dead Redemption.

Red Dead Redemption is an open world game set in the Western frontier in 1911. You play as John Marston (still thinks it sounds like a beer to me) looking for revenge on a group of outlaws who did you wrong.
Think of this game as a western version of the notorious GTA games, but instead of cars and trucks there's horses and wagons; instead of highly populated city scapes there's two-bit towns and vast plains; instead of trains there's…well… okay, there's trains, but they're steam trains... 

Make no mistake, this game is beautiful, from the dusty roads and drifting tumbleweed, to snowcapped mountain populated by grizzly bears. It's the atmosphere in this game that really sells the frontier to me, with the dusty dry barren land, heat distortion blurring the horizon and the occasional eagle cry in the distance. This, accompanied of course by the great score which is very much in the flavour of the composer Ennio Morricones' ‘Dollar Trilogy’.

I remember playing this game and loving it -  the story is compelling, the side tasks were mostly fun if you were going for 100% - it could drag for on a bit but Then you could always go punch a grizzly bear in the face, just to see what would happen.

'Draw, you yellow-bellied varmint!' Seriously though, people don't use 'varmint' enough. Let's bring it back people!

In the main story you’ll learn to shoot and horse ride, lasso and hogtie, hunt and cattle drive, the gradual build up of skills slowly evolving you into the complete cowboy, making you a total badass from hat to spur. During play you’ll learn about ‘dead eye’. This is a system that slows down time allowing you to take aim with precision or to hit multiple targets, killing in a quicker and deadlier fashion. You’ll need to master this if you're to survive the occasional duel at High Noon.  

Now we all know that with great powers come great responsibility;  that said, in this game there is a morality system in which you can choose your destiny, be it honourable or criminal. Certain actions you do can result in certain changes to the game either positively or negatively depending on if you, for example bring in bounties alive and help strangers or if you randomly kill people or hogtie damsels in distress and leave them on the train tracks ..classic. (you got to try this at least once..LOL).
As for side quests there's plenty to do as I said you’ll hunt, gather herbs, be a bounty hunter (by taking down wanted posters), a treasure hunter, you’ll play poker and liars dice (the game that’s seen in ‘Pirates of the Caribbean: Dead Man's Chest’) or there's the five finger fillet game (the knife game Bishop plays in Aliens). Oh and horse shoe throwing which I personally found difficult at times.
This is a 3rd person shooter and as you’d expect from Rockstar the story is fulfilling, the characters you meet are unique and well developed - my favourite character has to be Seth Briars, this guy has a plethora of problems ranging from being on the edge of insanity to grave-robbing while having a casual chat with the deceased he’s robbing. I like to think he’s a distant relation to GTA V's Trevor Philips,  another Rockstar whack job.

The game also had a memorable ending, allowing Rockstar to make use of their ability to use cinematic tropes without sacrificing player control. It's probably the best ending to a western since Woody and Bullseye live happily ever after in Toy Story 3. That was a western, right?

Honourable Mentions:

2005: FORZA MOTORSPORT - Xbox
@VertigoDC

Back to me now, the mighty DC. Full disclosure: I’ve never played a Forza title. My experience of racing sims begins and pretty much ends with the original Gran Turismo on the first PlayStation. I played that game to death with my buddies, pitting the might of their all-conquering Dodge Viper against my British-built TVR Cerberus as we did battled through endless loops on the oval track.



Eventually, we moved onto other things and apart from a brief flirtation with GT5 when it released to great fanfare, I’ve never really returned to the genre. In truth, I’ve always been more of a fan of the coin-guzzling arcade racers. I seem to remember having my first moment of teenage trouser excitement whilst speeding that open-top Ferrari Testarossa through the first stage of Sega’s Outrun, the iconic Splash Wave soundtrack giving me weird tingles.

But that was probably just a coincidence. I seem to remember getting a lot of trouser tingles around that time.

Going back to arcade racers for a moment, maybe it’s the more forgiving A.I in those games, or perhaps it’s that the cars were more fun to drive, no matter how unrealistic their handling might of been. I’d written a review of Sega’s Daytona U.S.A. for April’s aborted blog, talking about how it might just be the finest arcade game of all time when hooked up to seven other cabinets – I’m a child of the arcade 80s and 90s and it’s kind of hard to articulate how it felt to be given a fistful of twenty pence pieces and let loose in what was essentially, gaming heaven. When all you owned was a Spectrum that could display two colours at a time, an eighties arcade was something akin to the Star Trek holodeck.

Pretty much everything appeared in the arcades first and as such they were considered to be sacred sites – holy shrines to be spoken about reverently in hushed tones when you saw your friends back at school on the Monday morning. Huge titles from the biggest publishers like Sega and Capcom, blockbuster movie tie-ins, sit-down cabinets that replicated driving or even flying… even virtual reality in its original form appeared in the arcades first. I don’t know, I suppose it was a bit like getting a glimpse into the future.

Anyway, I digress. 2005’s Forza was very much a racing simulator, Microsoft’s answer to the all-conquering PlayStation exclusive, Gran Turismo. And what an answer it was. Although the first iteration didn’t have as many cars and tracks as Polyphony’s title, critics praised it for the wonderful game mechanics and the depth of features that it offered. In many ways it was considered to be superior to its racing rival although this wasn’t a total critical eclipse. Lots of reviewers found that whilst it was a better game in some ways such as its excellent online functionality, it didn’t deliver quite as well as the GT series in other ways such as the sense of flat-out speed and the inferior number of vehicles and courses. Reviews however were unanimously positive; the game stands at a princely 92 on Metacritic. Naturally, it has spawned a number of sequels, each of which are anticipated feverishly. Not bad at all.


Honourable Mentions: Not a lot else. That’s why I’m waffling on about a game I’ve never played!

2000: PERFECT DARK NINTENDO 64

In 1997 Rare released GoldenEye for the N64 and the first-person shooter genre was transformed forevermore. Even if you were only knee-high to a grasshopper back in the heady days of the nineties when Cool Britannia was booming, (or perhaps you weren't even born!) the odds are high that you've heard of this modern classic. Its deathmatch mode was nothing short of legendary, its potential for addictiveness equally so. It's a surety that there are fully grown men out there whose career paths never quite reached the trajectories they hoped for because they spent their university years playing 'Git Coltrane* and all but forgot about getting a decent degree; I'm willing to bet that there are young adults out there who've grown up without Daddy because GoldenEye was named as the principal reason for separation in the divorce papers.



It was quite a game. Perfect Dark, the spiritual successor to GoldenEye released in North America three years later in May 2000. Some of you may remember it; some of you may have never heard of it. What seems unfair to me is that Perfect Dark is a significantly better game to GoldenEye in every way. I played them both to death first time around and whilst the Bond shooter rightly receives a ton of plaudits, it was the follow up that broadened the horizons of the genre and pushed the N64 to its very limits.

The story beats are very Deus Ex - appropriately enough it was actually released in the same year that the Eidos franchise was also spawned. Cyberpunk stylings were prevalent in the costumes, the weaponry, the settings and the narrative - Rare actually turned down the opportunity to make the next Bond instalment in the series (Tomorrow Never Dies) because they were bored of the franchise and wanted to stretch their sci-fi wings. Freed from the constraints of 007's universe the developers really let loose with their ideas: the story itself was fairly run of the mill; the usual cyberpunk corporate conspiracy malarky but where the game really excelled was with the breadth of its imagination. Every aspect of the gameplay was riddled with ambition - Dolby surround sound, an option (through the Nintendo Expansion Pak) to play with higher resolution graphics and exclusive modes that could be switched from the discrete Game Boy Colour Game Pak to the different N64 version via a Transfer Pak. (I think everything Nintendo released contractually had to have the work 'Pak' on it. One of those weird Japanese traditions maybe, like inemuri, where workers are encouraged to fall into exhausted slumber at their desks or the infamous kakou vending machines.) The ambition didn't stop there however; the multiplayer options were mind-boggling - whilst GoldenEye had popularised the deathmatch, Perfect Dark not only expanded on this game mode with a slew of new options but it also allowed full co-operative play through the game's campaign and introduced an option where one player could control the enemy A.I. in the game's single player storyline whilst the other player controlled Joanna Dark, the game's protagonist.



The game's central character was a step forward too; although Tomb Raider's Lara Croft preceded her by a couple of years, it was still good to see a game developer committed to putting females first. Rare also used the sci-fi setting to create outlandish alien weaponry and a host of exciting levels and even though they set themselves the monumental task of topping the quality of GoldenEye, somehow they achieved it. Not to suggest that Metacritic is the be all and end of critiques but GoldenEye currently sits on a 96. Perfect Dark however, averages a 97. Although not remembered as fondly as the Bond shooter, Joanna Dark received an Xbox sequel that was actually a prequel back in 2002 and then the N64 original got a HD remake for XBLA in 2010. Perfect Dark not only excelled as one of the final FPS games on the fading Nintendo console, it also lived up to its promises to be one of the most ambitious shooters ever. This in comparison to Daikatana, another N64 FPS that released in May 2000, heralded by big promises and an advertising campaign where developer John Romero promised to make players 'his bitch'. The game failed to deliver whereas Perfect Dark did everything it promised and more. Something one or two game publishers these days could learn a thing or two about.

*'Git Coltrane was a multiplayer game mode involving three players chasing down the fourth who would play the oversized Robbie Coltrane character through a series of levels, usually with power weapons. It was a terribly unfair game mode but horrendously sadistic fun. Kind of like fox-hunting if you're a posh dickhead, only with less stupid red jackets. 

(Dis)Honourable Mentions: Daikatana - N64, PC    

1995: J.R.R. Tolkien's THE LORD OF THE RINGS, Vol. I SNES

May, 1995 proved to be a packed month of releases with some amazing games making their debut. I however, have plumped for something a little different. J.R.R. Tolkien's The Lord of the Rings, Vol. I on the SNES wasn't an amazing game. Its graphics were average, its gameplay let down by an over-reliance on too-huge dungeons and overly-long fetch quests. But it's Lord of the Rings! Before the amazing films came out; before the amazing hack'n'slash games of the films came out; before the ultra-disappointing Hobbit prequels came out, this was a real Tolkien experience. Based loosely on the 1978 Bakshi animated adaptation, this RPG offered fans interactivity with Middle-Earth on a scale they'd never encountered before.

I first came across this game when a buddy loaned me his SNES and Magicom, a magical device that allowed you to play more games on the console than you ever knew existed. I remember booting it up one Sunday afternoon when I should have been doing a pile of homework for the next day- at this point I hadn't even read the book; that happened about a year later and in truth, I found the game a bit hokey. I wouldn't get into RPGs for many years afterwards until 2003's KOTOR and the irresistible lure of playing a jedi. I was about to turn it off and get on with my homework when my dad came into my room and asked me what I was playing. At this point I should point out that my dad used to be a Tolkien nut; at one point during my childhood he actually tried to program a Lord of the Rings text adventure on his Commodore Vic 20 computer - at least until he ran out of memory after four screens. That's right Youth of Today, that old machine had less memory than a tamogotchi. Wait... if you really are Generation Millennial then you probably don't know what that is either. Never mind.

Anyway, being a Middle-Earth Lorekeeper Extraordinaire meant that my pops was a natural at the game and he was soon guiding me handily through the caves and hobbit-holes of The Shire. My father navigated, dispensing little nuggets of lore as we progressed. I remained on the SNES controller as my dad wasn't too handy with anything that required more than one button. (He did however enjoy a gaming renaissance when the Wii launched and became a force to be reckoned with on Wii Sports) As fun as it was to be on a quest to save Middle-Earth with my dad, I was facing armageddon at school the next day if I didn't turn off the SNES. By now though my old man was really getting into it and we'd somehow entered into a compact as formal and far-reaching as the Fellowship itself. 

By this point we'd found the Gaffer's glasses, recruited Sam and Pippin and had left Hobbiton and I was facing a long night. I needed out. Quickly. Having no magic ring to suddenly make myself disappear I instead opted for gaming suicide. As we approached the Brandywine Bridge a swarm of permadeath-promising black riders appeared, blocking our way. My dad instructed me to head south towards the ferry and safety but I saw my chance. I plunged headlong into the seething mass of Nazgul, dodging their lethal touch by millimetres. I don't think the game allowed you to move diagonally so the whole encounter suddenly became a zanily fast chess match, something akin to a light cycle duel in Tron. Amidst the dark tumult my gaming urges suddenly focused and instinct kicked in... I wanted to live! In a stunning feat of video-game dexterity that I've never managed to repeat I somehow crossed the supposedly uncrossable bridge... and effectively broke the game. On the other side was Rivendell or something but none of the NPCs would talk to me because I didn't have any of the gear that I should have collected from playing the game properly. The bridge still teemed with dark riders. There was no going forwards and no going back. My dad sighed and said something about getting the dinner on. 

Just like that, the Fellowship was broken.

               My finest hour.

And so the tale ends. I'd like to say that I got the homework done and all ended well but I probably just found something else, like Super Star Wars or something. It was really cool though, having a dad who was into playing video games with me when I was a nipper. He used to try and get me into learning how to program Basic on my Spectrum and I wish I'd listened more. Maybe if I had, I'd be creating the games rather than simply writing about them.    

To dads. Wiser than wizards and cooler than rangers.

1990: WORLD CUP SOCCER NES

Erm... what to say about this one? Frankly, it's not very good. Considering that in 1990 football reached its apex in my eyes - England reached the semi-finals of the FIFA World Cup in Italia '90, eventually succumbing to West Germany after a harrowing penalty shootout and I trudged to bed crying, the sound of Pavarotti's 'Nessun Dorma' haunting my dreams. I watched the season finale of Daredevil earlier tonight and that song played - it still haunts me all those years later.

The game was sooo bad that the pitch selection screen was the most interesting picture I took.

This game doesn't translate football into the emotional rollercoaster that it should be. Shaune and I played it during our last retro session and frankly, even by 1990 standards, it's a bit pants. Especially when you consider that Technos, the developer was responsible for the hugely popular Double Dragon games; only a year afterwards they would release WWF Wrestlefest which is still a quality coin-op brawler now. 

So, onwards then. The less said about this one the better.

That's all from The Geek Beat this week folks. Any inaccuracies are a failing of my memory or bad Googling. 

Head back this way next week to see what's new with The Gutter - Comic book goodness!

Until then be sure to follow me making plans and hatching schemes @vertigoDC on Twitter. Many Bothans died for those plans. But who cares about that? Also be sure to follow our journey to get a film and comic book project out to the masses @The_ANA_Project. Later... And thanks for reading!