Sunday, May 31, 2015

The Geek Beat: Celluloid Saturdays - The (Pen)Ultimate Blog!!


CELLULOID SATURDAYS: is this goodbye?



Written by DC

Welcome to this week's edition of The Geek Beat, your weekly mediation on all matters Geek. Like Socrates ruminating on the nature of true wisdom, here at The Geek Beat we too are prone to ponderous bouts of philosophising - just with a little less Greek and a little more Geek. Whether debating the finer points of a new teaser trailer or deconstructing the opuses of legendary comic creators, I don't want to say that what happens in this blog is crucial to the advancement of Western civilisation... but you know, some truths are so self-evident that you simply don't have to give voice to them.

Okay. I digress (as usual; seems to be a trademark - I mean, habit!) - self-aggrandising done. This week's blog is a pretty short one. If you're a regular reader you'll know that The Geek Beat follows a rough monthly pattern. You get the RETRObituary, a fond look at retro games from halcyon eras of yore; The Gutter - my once-in=the-lunar-cycle take on the world of comics; The ANA Project, my monthly blog on the comic book/film project that I'm part of and... Celluloid Saturdays - the red-headed stepchild, an ever-present spectre at the feast during The Geek Beat family picnic. Why do I call it that? Well, for a start it's a reconstituted blog: It consists of a bit of new fluff at the start then older material from a training blog I wrote a couple of years ago when I was learning the basics of videography... and let's be honest here: reconstituted anything is never really good. I sometimes pick up packets of reconstituted meat in the supermarket, mainly because I'm strangely attracted to foods that look overly processed, (like cheese that's so smooth and plastic and yellow that it must have come from future robot space cows) but I always decide against it because logic dictates that if they're selling a load of meat over there advertised as 'prime cuts' then where's all the rest, the cuts that aren't prime (or even edible)? That's right stupid. They're sitting right in your hand in all of their reconstituted glory.

We can't have a conversation about meat without involving this guy.

It's not just the reconstituted thing; I use this blog to post new videos that I've worked on and lately, work and writing projects have left me with little time to actually pursue the filmmaking side of things. But this is you dear reader. And to put not too fine a point on it, you're special to me. If you weren't then why would I spend countless hours writing words for your edification? So here's a little something; this is a teaser for the talented Alexandra Jayne and her new music video for I Won't Break which launches on Monday and is available on iTunes then too. Filmed and cut by myself and the workaholic Andy Evans, it candidly documents the recording of the single which was produced during a sunny day in Worcester a little while back. Hit the jump below to check it out.


   Man, that girl can sing.
  
The final reason for a change? The title. Celluloid Saturdays. I went for it because of the alliteration but it's actually a misnomer; I haven't yet had the opportunity to shoot on film - everything so far has been digital or on tape. Quibbling over semantics? Sure - but words matter... if they didn't then we'd all be grunting unintelligibly whilst communicating our pleasure or displeasure with our fellow human beings by throwing different coloured shit at one another. And whilst that may sound cool, I'm pretty sure after a while we'd miss words.

So there you go. There are myriad reasons for ending this strand of The Geek Beat and replacing it with something new. But don't worry, I'm not just going to pull the plug on you like that. There'll be one final installment of Celluloid Saturdays next month; a farewell edition packed to the rafters with awesomeness before I replace it with a different monthly blog. On that note, feel free to hit me up on Twitter if you've got ideas regarding what I could use this slot for. Movie reviews? Geek TV? On that note, exciting things are happening with The Geek Beat behind the scenes. Reads are significantly up and although I can't say too much about it just yet, plans are afoot to take the blog to the next level. Exciting times!

Without any further ramblings from me then, here' this week's slice of reconstituted goodness. The week 5 blog references interview techniques that I learned during the video production course. If you want to see them in action, I've also included a link to the the final project where I put them into practice. Enjoy!


Week 5

So this week concerns interview techniques. This is more familiar ground for me as communicating and questioning happen to be part of my day job. The work that we covered in class was still enlightening however. In particular it made me reflect on how different circumstances would dictate different levels of preparation for the interviewee. I like the idea that you should never give the interviewee the questions in the interest of creating a natural interview...

I also like the idea of interviewing the subject in their natural environment to preserve the sanctity of the interview; the idea that questioning the subject in a location suited to the nature of the interview or even specifically related to the events discussed within the interview is really appealing to me and I can see (although the thought had never before occurred to me until it was explicitly outlined!) that evoking actual feelings and memories from the event concerned would be much easier if the subject is placed directly within the context of those events. The ultimate aim of any interview, whether it be a quick vox pop on the street or an extended sit-down studio interview is the same as any journalistic endeavour- to find an aspect of truth.

 It seems to me that eliciting genuine emotion and feeling would so much easier when the subject is in an environment that promotes such feelings. Consequently, I have decided that my Assignment Two submission will hopefully involve interviewing a subject for the web video that I have to create in their natural surroundings. This will require a great deal more planning and legwork but I feel it will make for a better interview. A location shoot where I will have to deal with a different lighting scenario will be a greater challenge rather than simply using the setup in the studio that I have already practiced.

If you don't have a multi-camera setup then the there is a real onus on the camera operator to quickly reframe shots whilst the interviewer asks questions. It's a tricky thing to pull off because a variety of camera shots is important so that the audience doesn't get bored but at the same time it is equally vital that the reframed shots aren't too jarring. A good selection of cutaway shots would also be needed; not only to hide the cuts between shot that had been reframed but also to provide an interesting visual narrative to the interview audio.

Anyway. That's all for now. 

The Noob.

Hit the jump to see those interview skills in practice...


Week 6

Greetings Noobites. This week was reading week so I was given carte blanche to choose a particular area of interest within the field of technical production and look into it. I decided to choose the emergence of 4K as a new format for multi-platform broadcasting and assess whether or not it will supplant HD as the industry standard.

4K as a term is used because it describes the number of pixels used along the length of the shot. Compared to the 1080p that we accept as being ‘true’ HD, 4000 pixels is a significant increase (almost four-fold) meaning that the gap in quality should be startling and it is; anyone who has ever laid eyes on a 4K display will know that the image quality is awe-inspiring. But the cosmos will seek to realign everything... or maybe the cosmos is super-grumpy and clearly doesn’t want us to have nice toys because although it may deliver much in terms of sheer visual fidelity, 4K creates a massive amount of logistical issues on the workflow side of things. Now for 4K (I suppose 4K is better name than Ultra High Definition because what comes next? Ultra, Ultra High Definition? Followed by Ultra, Ultra, Ultra High Definition? Doesn’t work!) it won’t reach a consumer base until the industry first adopts it and are they willing to do that?

It’s taken what seems like eons for all broadcasters to finally hit the ‘standard’ that is now HD. The BBC only got round to opening their new HD studios in Salford in the last couple of years and yet suddenly we are in the throes of another seismic format shift in the broadcasting landscape? Perhaps not. Consumer electronic giants would sincerely like it to be so. 3D didn’t sell like they wanted to (who knew?) so they’re already looking for the next big cash cow and 4K appears to be mooing dollars for fun...

Early adopters of bleeding-edge tech like Sky will trial it of course; they’ve already filmed one Premier League match in 4K as a test but will only continue to fully support it if it looks like it’s turning a profit. A large portion of the ‘success’ of Blu-Ray (more on that in a minute) has been attributed to the installation on a non-specialist device with 'crossover' reach such as a games console like the PS3 but with the next generation of multimedia consoles launching this week and not being 4K compatible (at least not for games) one wonders where the push may come from? Broadband speeds in this country certainly don’t support that level of streaming (although Netflix have said they plan to have a 4k movie service running by next year) and the 4G infrastructure in the UK is simply not that good, not to mention the massive amounts of data that we could be talking about. A huge proportion of video is moving to the web where 4K isn't needed and not is it practical meaning the demand for 4K may simply not be realised.

So does that mean it won’t happen?  I really hope it does, not least because it gives every guy a stone-cold reason to demand a TV of 55 inches plus without debating the finer points of feng-shui with his other half but as to whether it really happens? The jury is still out. Content creators clearly want to work with the format; I know I do. The creative solutions offered are vast: it improves zooming, keying, digital effects, even 3D (although generally, simply closing your eyes improves 3D) not to mention that achingly beautiful resolution BUT these creators of content have to craft something beautiful, magical, something the Wow Factor otherwise the install base won’t grow and it’ll end up in the great Format Graveyard in the sky, wearing wings and playing a harp next to Betamax and Laserdisc. (My spell-check doesn’t recognise them; the sure sign of an also-ran.) 

Going back briefly to Blu-Ray, there’s apparently a ‘magic percentage’ known only to consumer electronics analysts and the men in ties who unleash them which a format has to hit in terms of market share to supersede the previous format. The number is believed to be somewhere around the seventy percent mark. Ever wondered why you can still buy DVDs years after Blu-Ray has been released? That’s because a surprisingly large amount of the market share is still taken up by DVD sales (40-50%) meaning that Blu-Ray has yet to succeed and trump the previous format despite all of the technical superiority it possesses. In fact, conspiracy theorists are suggesting that newer Blu-Ray releases containing limited extras are an admission that the format is failing to sway public opinion and that instead all focus should be aimed on... yep, you got it: 4K.

The point here of course is that it doesn’t matter how technically wonderful your format may be; getting a large enough install base to make it a reality is an entirely different proposition altogether. James Cameron’s use of 3D in Avatar pushed 3D into the homes of a lot people (and in the humble opinion of this noob, way further than it deserved to go) but until someone harnesses the potential of 4K and couples it with stellar content that blows our tiny minds...?

Well until then, put me down for a maybe.

Thanks for reading.

The Noob. 
(Sitting on a fence, albeit proverbial.)     


    


That's all from The Geek Beat this week folks. This has been a 
Vertigo production.

Head back this way next week for the monthly RETRObituary with myself and Shaune Gilbert..   

Until then be sure to follow me @VertigoDC because I R baboon. Laters Alligators!

Sunday, May 24, 2015

The Geek Beat: ANAvengers Assemble!



The ANA Project: ANAVENGERS ASSEMBLE!




Written by DC

Welcome to The Geek Beat, your weekly serving of Geek on Toast... and let's face it, what doesn't taste better on toast? I once had a friend that used to eat Mars Bar on toast; we ridiculed him at the time but looking back now I realise that he'd simply uncovered one of life's great truths light years before we did: everything tastes better on toast. Geek on Toast was actually one of the other names on the shortlist for this blog back when I started it at the turn of the year... but The Geek Beat trumped it in the end, probably because I figured that writing under a toast-based title all the time would make me perpetually hungry.

In this week's blog I'm talking about ANA. She's not real - at least, she's not real yet. Presently, she exists solely within the confines of a kind of shared mind - I like to think of it as the ANA Brain Trust. Although I'm the writer of the comic book/film project, everything I create gets filtered through the other two lead players in our production team and then further beyond that through artists and costume designers; production managers and storyboard artists; our talented team add their take on things before she walks her refined self back into my life, a little different but a good different. 

In that way it's kind of like a triple-distillation method. A purification process. My dad and I once triple-distilled some chilli vodka over a period of a few months. When we finally decided it was time to test it out and take a hit, it was very nearly the end of us. Remember that gun in Fallout: New Vegas - the Fat Man? It was a legendary shoulder-cannon that actually fired mini-nukes: you'd pop off a round and Voila! Forth would pop the minutest of mushroom clouds - small enough to fit in the palm of your hand and yet powerful enough to obliterate even God himself. Hit the jump for a demo:


Nothing like the smell of napalm in the morning... and my kind of mushrooms for breakfast!

This particular devil's brew was the Fat Man of chilli vodkas. It was scorched earth in a shot glass: knocking a slug back left a nuclear shadow in your throat and moved your Doomsday Clock that much closer to midnight. One of my buddies literally ate dirt after his first hit in a mole-like attempt to relieve the burn. It became my party trick to swig it with a straight face before handing it over to some poor challenger who'd eye my nonchalant reaction and think they could take the heat. Cue screaming and cursing; sometimes there'd be vomit. Burny vomit that would sear the very ground it tainted like the xenomorph's blood in Alien

Karma came calling though and I paid in kind for all those souls that I harvested in the name of the Chilli God: I lapsed into a drunken stupor with the cursed drink in my lap one night; the flask leaked and atomic fire slowly puddled into my lap. When I awoke an incandescent inferno had alighted within my nether regions; it was like God's vengeful wrath had manifested inside my man parts... and this wasn't happy-clappy-New-Testament-God: this was Old-Testament-circumcise-yourself-with-a-blunt-flint-'cos-it amuses-me-God. 

I won't go into the particulars of that night other than to say that it was long, arduous and utterly miserable. On the bright side though, I was at least told by an ambulance person that I had the weirdest injury they'd seen in a while... I'm mainly past it now; the nightmares have more or less stopped, although to this day I can't hear the Kings of Leon's Sex on Fire without wincing a little.

But I digress.

ANA's Brain Trust. There are three of us behind the wheel of this would-be juggernaut, and more beyond that. Artists; a costume designer; a production manager; a director of photography and more. Creating comics and films has always been a collaborative process and this is no different. In the coming months I mean to use this blog to introduce you to this assembled mass of talent; to document (and hopefully provide some insight into) the creative process as we slowly peel the lid off this Pandora's box and reveal what's inside...

For those of you that are new to the blog, once in a while I take a week out of reviewing what's going on in the world of comics and video games to focus instead on personal projects that I'm involved with. ANA is by far the most ambitious of these. It's a futuristic, post-civilisation comic book/film hybrid that we're looking to bring to life in the coming months. But we need your help. Right now, the project is still in embryo; scripts have been written, conferences held and this summer, we'll be taking some exciting steps to bring ANA to life. Every time you read my blog; every follower we get online; every retweet you put out there into the TwitterSphere is edging us closer to realising the dream of making ANA a reality. If you're reading this now, in May 2015 - you're here with us at the beginning of something special.

I want to say "ANAvengers Assemble!" ...but that would probably be lame, right? 



We're still cooler than these Avengers. Wait, is Iron Man's suit built out of booze boxes? It is Tony Stark!

So, allow me to introduce you to a few members of the ANA team. We are quite loveable, so should you want to hug your screen as we smile out at you as a kind of digital proxy for us... we're totally fine with that. Just hugging though, okay?

  
DAN 
PRODUCER/DIRECTOR/ACTOR
@V_DAN_P




Tell us a little bit about yourself:
I am a part-time independent film producer and actor. My passion for film has driven me to take part in a couple of great feature films and has given me the knowledge to produce my own small indie films.
What are your post-civilisation influences across the media?
My influence on the subject is widely mixed. The way this has been imagined or illustrated by others has obviously always been bleak. With great films like 'Mad Max' and 'Book of Eli' to name two of my favourites, along with a few comics... we always see a dull world with a diminished population suddenly gain a glimmer of hope...
Tell us about your hopes for the ANA project:
My hopes for this project (realistically) are quite high as there is a large audience for this kind of thing. ​After meeting​ comic writer​ DC, and having a thorough understanding of his ability to write amazing comic book stories, and seeing what our illustrator Max Ruffino is capable of creating, combined with my knowledge and understanding of the filming industry, it just makes for an amazing cocktail as these are all the right ingredients to make this a truly amazing and enjoyable project.
Talk us through some of your past projects:
As mentioned, I've been fortunate enough to have worked on a couple of feature film sets and performed in a few small projects with extraordinarily talented professionals. From there I developed an understanding of how to put projects together and learned more about understanding the mechanics of it. I've produced and performed in a small number of short films that have given me that extra experience to help me on future projects.
What do you anticipate being the toughest challenge that ANA will pose?
The toughest challenge for me on developing this project will be a number of elements: from generating awareness to making a film worthy of matching the high quality of the illustrated​ comic; making a truly authentic, epic and beautifully captured motion picture on a non-Hollywood budget will be our biggest challenge. As this will be my​ directorial début​, having a team that can help me deliver on the visuals I have set for this will be a challenge in itself - though it will be an amazing one that I'm really looking forward to. Along with directing this amazing piece, developing one of the characters that I will also be playing will be somewhat of a challenge, although that will be more of a physical one. Getting deep into the mind of the character and developing him is something that I'm used to and enjoy doing.
What elements of the story are you excited about bringing to life?
Personally, every aspect of this project is exciting me! From collaborating and developing the ideas with the others to sorting through the amazing artwork that Max is illustrating and making this all come to life. Creating a general idea for myself as to how I'd like the film to look is also really exciting. The others have a lot of faith in me to deliver and I don't want to disappoint! 



DC
PRODUCER/WRITER
@VertigoDC



Tell us a little bit about yourself:

Amongst other things I'm a writer... or at least I pretend to be. I lost the other letters in my name in a freak childhood boating accident. Don't cry for me though, I've carved out quite a fine life for myself all things considered... 


What are your post-civilisation influences across the media?


I've covered this in an earlier blog! Who wrote these questions? Right. Of course I did. Go read Cormac McCarthy's 'The Road'. That's a good start. Maybe play the 'Fallout' series, 'The Last of Us' and 'Destiny' (the latter from an aesthetic perspective purely). Movies? '12 Monkeys' and 'Akira' would be a good place to start. 





Tell us about your hopes for the ANA project:




Like any writer starting out I want to see ideas that grew from my mind (and the minds of my fellow collaborators) take hold in the hearts of our audience; I want to amaze them; I want them to believe in this story the way that I do. 




Talk us through some of your past projects:




I'm the rookie in the team when it comes to experience. Although I'm juggling several projects simultaneously at the moment, none of them are what I'd call finished. I have another screenplay in the works, a mythic comic book anthology series and an unfinished novel all in various states of completion. What can I say? I go where the ideas are! Oh, I also write a regular blog. But you already knew that.




What do you anticipate being the toughest challenge that ANA will pose?




Some of the numbers that the other guys in the Brain Trust talk about make my head spin - the budgets seem monumental. But they seem confident we can do this and I trust them. We've eaten many biscuits together and in doing so forged a lifelong brotherhood of loyalty. 




What elements of the story are you excited about bringing to life?

The characters. Without a doubt. The high-concept approach is the thing that might initially draw the attention of the audience but it's the strength of the characters that really underpins the story. I can't wait for you to meet them.




PRANAV
PRODUCER
@PlayboyFysicist



Tell us a little bit about yourself:

I'm a teacher. I regard myself as a libertarian socialist, feminist and everything else that's awesome. 

What are your post-civilisation influences across the media?

Well, I don't want to say 'Mad Max' like everyone else says. I'd like to say... 'Waterworld' but no, I'm kidding - it's the worst film ever.

What does the ANA project mean to you?

To me, it's a chance to bring feminist ideas into the light; to express this story through various mediums and be collaborative - to take filmmaking and comic book creation and make it accessible to everybody. 

What excites you most about this project?

The fact that we're changing perceptions of film and comic books; of women; of stories and storytelling at a grass roots level. 

Which aspects of the story are you looking forward to bringing to life?

For me, it's all about the strong female characters. Absolutely, it's about having the anti-Bechdel test in there. And for me, looking at the way religion is presented in the story also excites me. I think ANA is part me... actually it's part of my name: PrANAv!


MAX
ARTIST


Tell us about yourself:
 I am an independent illustrator and have a background in decorative painting. 
After my receiving my diploma from the Institute of Art in Catania and the Academy of Fine Arts, I worked on countless projects including commissions (private and otherwise) around Italy.
Currently I am working on my own personal project, the Dreams Project is a collection of short futuristic stories hovering between Dreams and Reality. The style has been developed as A work of Unconventional style using different techniques and a mixture of materials that have allowed me create suggestive images that are never dull.

What are your influences across the media?
My sources of inspiration are varied across cinema, comics, illustrations for children and above all the great masters of the comic world. 

What are your favourite artists and comics?
 I could dwell for hours to list the artists in the world of comics that I love... but certainly among them are Moebius, Sergio Toppi, Andrea Pazienza, Jack Kirby, John Buscema, Kent Williams, Bill Sienkiewicz, Dave Mckean, Katsuhiro Otomo, Jacovitti, Guido Crepax, Mike Mignola and Hugo Pratt. 
 I will stop here. But there are many others that I love as much as these big names. 
My favourite comics are for sure all those released by the creators mentioned above, but if I have to name a few in particular, I would say: 'Elektra: Assassin' by Miller and Sienkiewicz; 'Corto Maltese' (all) by Hugo Pratt; 'Kamandi' by Jack Kirby; 'Silver Surfer' by John Buscema; 'Akira' by Otomo; 'Airtight Garage' by Moebius; 'Pentotal' by Andrea Pazienza and 'The collector' by Sergio Toppi.

How did you get involved in the project
 I was contacted by my good friend Daniel Pellegrino, one of the creators of the project. I love his vision for the films concept: he will be directing it and he personally wanted me to create the characters and the environments for the comic. I had to jump on board as it was simply too great to turn down.  Writer DC has also done an amazing job in writing this masterpiece and giving me a platform to work off. 

What are your visual influences so far when designing the concepts of the characters of ANA?
 I personally have a vision for the project with a great but bleak atmosphere ... futuristic in the 'Book of Eli'/'Mad Max'-style... the plot is original and in my opinion developed in the right way could become a real power. 
I recently saw a few Marilyn Manson music videos, White Stripes too that had a certain atmosphere about them... I hope to capture these characters in the images that I am preparing. One of the reasons that Daniel certainly asked me to participate in this project is because there are amazing similarities between the way I imagine my stories for the 'Dream Project's' comic and 'ANA'. Perhaps today, many artists feel or fear that our world can be transformed in the near future into a new and terrifying Middle Ages. I'm doing several studies to get in tune with the world of ANA ... and for sure the various films like 'Mad Max', some of the sequences of Terry Gilliam films or the atmosphere of 'The Name of the Rose' by Annaud will give me food for thought in order to accomplish my goals for this project.


MIRANDA

PRODUCTION MANAGER





Tell us a little bit about yourself:

I’m Miranda, in most circles I’m nicknamed Panda. I love science-fiction and horror. I like to write and work on preproduction and production for media projects. In my spare time I’m a Roller Derby referee. 

What are your post-civilisation influences across the media?

My post-civilisation influences include films such as '28 Days Later' and 'Dawn of the Dead' as I’m a lover of zombie movies, as well as films like 'Defiance' and 'Mad Max'. From a dystopian point of view, 'Nineteen Eighty-four', 'V for Vendetta', 'Blade Runner' and 'The Dark Crystal'. As well as games 'Left 4 Dead' and 'The Last of Us'. 

Tell us about your career so far in film production:

I’m a media graduate with experience of working on a wide variety of short films and independent feature films. The most recent productions I was Production Manager on were 'Sherlock Holmes and the Stolen Emerald' and 'Last Round'. 

What sort of specific challenges does a project like this pose?

Finding the right location and dealing with the special effects and stunts! 


What elements of the story are you excited about bringing to life?



What attracted me to this project was the unique ways it deals with a dystopian/apocalyptic future and the inner world cultures on show in the story. 




LOU
COSTUME DESIGNER
@LouiseDesigns






Tell us a little bit about yourself:

I'm Lou, the costume designer for 'ANA'. I'm a freelance designer based in Wiltshire.


What are your post-civilisation influences across the media?


Comic Books: 'Judge Dredd', 'Durham Red', 'X-Men', 'V for Vendetta'
Movies:  'Franklyn', 'Book of Eli', 'Resident Evil: Retribution', 'Priest', 'Dredd', 'Hunger Games' and 'Divergent'
Books: '1984', 'A Brave New World', 'Hunger Games' trilogy and 'Divergent' trilogy
Fashion: Burning Man and Wasteland Festivals, Steampunk
Music: Rammstein



How did you get involved with the project?


Through Miranda, who is a friend and colleague. We've worked together on a couple of projects.



Tell us about your career in costume design:


I studied Theatre Design at Wimbledon College of Art and tailored my studies towards costume.  My training came in the form of musical theatre and I continued this after college as freelance designer working on productions of The Mikado, Phantom of the Opera, Bugsy Malone, Blue Bird and designing for Opera. I’ve designed for the comedy TV pilot ‘Jobseekers’ which was screened at BAFTA.

I have also been a production designer – my first outing in this guise was on the short comedic steampunk film ‘Sherlock Holmes and the Stolen Emerald’ which has been screened in London, Oxford and at steampunk conventions in America.

I run my own business, 'Louise's Designs' where I design and make costumes and clothes, props and cosplay for myself and clients.



What are your visual influences so far when designing costume concepts for the ANA project?


My visual influences come from all sorts of places, what I see on screen, in fashion magazines and art work. A lot of inspiration comes from what I’m reading – what my mind can conjure up. For this project, dystopian style movies, comic books and festivals are my primary source of inspiration. Burning Man and Wasteland festival fashions are mixture of steampunk, post-industrial and found objects all combined to create eclectic tribal looks  and unique costumes. The style is so colourful and original and tells a story for the person as much as the person who wears it. 



So, that's the team, or at least some of them. We'll carry on working hard to bring this project to life and in the coming weeks and months I'll be right here drip-feeding you more of this story's epic journey to the big screen and the printed page. Want to get involved and hob-nob with the creators? Follow us on Twitter @The_ANA_Project, we'd love to hear from you. Remember, every page view helps; every follow counts and running naked through the streets of your local town with 'ANA' daubed across your chest in dayglo letters may be illegal but we'd certainly appreciate the exposure. Wait, not your exposure. The exposure. You get what I mean. Thanks for reading, this is The Mighty DC signing off.






That's all from The Geek Beat this week folks. This has been a
Vertigo production.

Head back this way next week to see what's new with Celluloid Saturday and my latest videography projects.   

Until then be sure to follow me @VertigoDC. Your very lives may depend on it. Peace Out Rabbit!