Saturday, March 21, 2015

The Geek Beat: Whatz so Civil 'bout War anyway?




The Gutter: Whatz so Civil 'bout War anyway?
written by @vertigoDC

In this week's blog we look back at Marvel's 2005's Civil War storyline and look forward to the 2016 movie adaptation. Be wary sailor... for these are spoiler-infested waters indeed.


A very warm welcome to this month's edition of The Gutter, my kind-of-regular-in-theory-but-probably-not-in-practice blog on whichever comic books I happen to be reading at the moment - although that last part isn't strictly true: unlike a lot of comic books I read, this month's humble offering didn't occur simply out of happenstance. Let me clarify what I mean that by that: my consumption habits when it comes to reading comics are pretty random. I don't have reading lists  or a to-do pile as such - one of the reasons I stopped reading monthly books was because I didn't like feeling that  I had to read a certain title every month. (There's another reason too; I'll get to that later.) I suppose that in this way my reading habits make me the Bruce Wayne of comic book readers: I hook up with a lot of attractive propositions whenever the mood takes me but as soon as things look even remotely like becoming routine, I hightail my eligible bachelor-backside back to the cave to brood upon the nature of evil and act like a dick to my loyal English butler.


Erm... is it too late to take that Bruce Wayne analogy back?

So like I was saying, with the exception of the Before Watchmen prequel series, which I did think carefully about before reading (see last month's blog) I generally just pick up whatever takes my fancy. I've still got graphic novels ranging from Alan Moore's From Hell to Marvel's Deadpool MAX sitting on my shelf (where they've been for the last couple of years), eyeing me sullenly as I write this because - I don't know - despite looking like books I know I'll like, they've just never leapt to the top of my mind when I've been hunting for something to read. Today's topic is different though dear reader - I specifically went back and reread these books especially for you: 

All one hundred and seventy-odd issues.

That's right, one hundred and seventy-something issues. Never again will you question the lengths to which I'm willing to go to, the depraved depths I'm prepared to sink to for the sake of The Geek Beat. (If I can read that many comics in the name of blogging then human sacrifice would be a trifling matter at most.)  Civil War was a behemoth of a company-wide crossover when it landed in 2005. The main storyline itself, written by Kick-Ass scribe Mark Millar and pencilled by Steve McNiven only lasted for seven issues; Frontline, a companion title that examined the superhero conflict from a range of perspectives ran for eleven. The other hundred and fifty-odd issues? Lead-ins, aftermath stories and crossovers. Lots of crossovers. The nature of the Civil War storyline - where a tragedy, caused in part by the ineptitude of a young group of inexperienced heroes leads to the United States government demanding that all heroes unmask and register, means that pretty much every character in the Marvel Universe has a stake in it. Every hero faces a choice: turn in the safety of your secret identity for a spot on one of Iron Man's franchised global police teams, hunting down heroes that you used to call friends? Or refuse like Captain America, the Sentinel of Liberty, go underground and continue to live the life of a hero whilst being hunted as a criminal by your own government? By those that were once your allies? Every character in Marvel's seemingly endless stable of superheroes faced an impossible choice and the House of Ideas made it their mission to make sure that we experienced every single one.

Crossovers had been commonplace in the Marvel Universe long before Civil War came along: Secret Wars was probably the publisher's first company-wide crossover back in 1984 and was conceived as a way to sell toys. Sure enough, Like Elvis wolfing down his first fried peanut butter and banana sandwich, It kickstarted a trend, which spiralled out of all control as it grew and grew. Throughout the nineties you couldn't pick up an issue of X-Men or Spider-Man without finding yourself in the middle of some convoluted story arc with an overly dramatic title like Maximum Clone Onslaught Saga; generally they required a scholarly history of Marvel's other books just to comprehend what the hell was going on. 

Cut to the mid-naughties, Civil War rocks up and far from being an excuse to sell toys, Marvel were clearly creatively on-point; in a post-9/11 world where national security was perhaps the hottest conversation going, the precarious equilibrium between state intervention and personal liberty meant the company's stories were at their most relevant. In the years hence however, Civil War's critical reception has been mixed; the concept was truly inspirational, not only from a topically socio-politically perspective - but also, who wouldn't pay to finally see heroes tank on each other? It's not even the project's execution so much that has been called into question. Millar's writing is fantastic and McNiven's realistic style is simply stellar: it gives the book a Hollwood-blockbuster aesthetic, perfect for what was grandly billed as 'A Marvel Comics Event'. 


I don't know why, but every time I look at this cover, I think 'Boy Band'.


To my mind, the problem lies with aspects of the series' legacy. It changed things for a long time; kind of broke comics in a way. From a personal perspective, Civil War, despite being an amazing read that I enjoyed immensely, was also the progenitor for me leaving the ranks of regular Marvel readers.  No matter how well you argue the toss from a creative standpoint, the release of so much crossover material was overly-gratuitous and smacked a little of the ol' cash grab; you know when characters like Howard The Duck are getting their own Civil War tie-in then the shark has not only been jumped; it's been moonsaulted by a squad of synchronised luchador seals.



Yes, the bearded dude who hightails it is named 'Hipster-Man'. His powers include drinking flat whites before Starbucks started serving them and unwittingly gentrifying rundown areas. He fears ducks because they're too 'mainstream'.

I'm probably being a tad unfair to the little guy there; Howard's story was one part of a wider anthology and like his cameo in last summer's Guardians of the Galaxy movie, actually showcased Marvel at their irreverent best: to my mind, one of the key features that distinguishes Marvel from DC is its ability to poke fun at itself both in the books and the movies. Don't you think that DC just just takes itself way too seriously? They need to lighten up; that path takes you down a dark road, just look at Man of Steel. That movie was about as humorous as a fart in a space suit. Pardon the digression but my point still stands: tie-ins that could generously be described as tenuous for characters like Moon Knight, Blade and groups like X-Factor seemed like an attempt to wring a few more dollars out of their loyal fan base, offering little to the overall storyline of the saga. Not only that but the giant crossover then became an annual affair. Crossover after crossover followed yet nothing changed. Characters became stagnant and fans became jaded.

Elements of this cynical commercial approach crept into Civil War's storytelling too. Someone had to die, right? I mean, it's war - people die, even in the Marvel Universe, people die. (Although in comics, death is usually an analogue for "I'll be back in two months with an all-new issue #1 relaunch!) What Marvel really didn't have to do was bring in a token character to fill the red shirt slot. Especially when that character was a black guy. You might think I'm overreacting here but I think not. When Reed Richards, Hank Pym and Peter Parker all initially choose to side with Tony Stark's pro-registration team - and with the Black Panther back in Wakanda with his new bride Storm, brooding over whether to end his country's neutral standing, the heroes of Cap's anti-registration forces are left a little short on the genius front. (It's enshrined in superhero law that every superteam needs at least one genius; otherwise how would they figure out how to synchronise their electric blankets? Who'd explain Inception and other vaguely confusing-but-not-really-if you-think-about-them movie climaxes to them?)

So enter Bill Foster, a.k.a Goliath, or Black Goliath as he was formerly known back in the seventies when comics companies were morally compelled to warn potential readers that they were about to read a book based on the adventures of an 'ethnic character' by prefixing their title with their skin colour. Foster's character was a talented scientist - and though his appearances in the Civil War book were limited, it seemed kind of cool that a new character was maybe being elevated to the pantheon of Marvel's (mostly white) MENSA brigade - that was at least until he was murdered by a second-rate Thor clone built by Tony Stark and Reed Richards. It became apparent at this point that Marvel, far from expanding their best and brightest with a little more diversity, were instead guilty of rehashing the most stereotypical of cinematic tropes: killing the black man first. Goliath had been introduced to the saga, not because of the strength of his character added to the story but because his death served a purpose - namely causing several more notable characters (such as Peter Parker) to switch sides. 

A cynical dramatic device indeed. 


Black Goliath gets attacked by 'White' Widow, 'White' Hercules' and... this is stupid. Abort joke.

It will be interesting to see how the coming movie adaptation, Captain America: Civil War will deal with this conundrum. The plot needs death to create a sense of peril and to raise the stakes - yet so far when it comes to their cinematic universe at least, Marvel have proved remarkedly reluctant to have any of their characters 'meet The Reaper.' (POSSIBLE DEATH STAR-SIZED SPOILER AHEAD) The smart money is on Sam Jackson's Nick Fury to die, thus bringing some pathos to the proceedings but personally - my money is on an accumulator for both Fury and Cap himself to kick the oxygen habit - Chris Evans has made no secret of his desire to take a break from being in front of the camera and whilst the Captain doesn't die in the book itself, he is assassinated in the story's aftermath. That eventuality wouldn't quite tie in with Evans' remaining Marvel contract, (he'd have one left) but it's possible that Marvel would find a way to then bring him back for 2018/9's The Infinity War. (For an excellent article over at Den of Geek as to whether Marvel will reboot their universe post-Infinity War click here.) If not, Marvel have a given themselves a couple of options with regards to who wields the shield: in the comics both Bucky Barnes, (the former Winter Soldier) and Sam Wilson (The Falcon) take up the mantle in Cap's absence; in the comics I believe Wilson in fact, is the current Sentinel of Liberty.

And herein lies the problem inherent with filming Civil War - if at least Marvel are intending to replicate the same story beats that made the comic book so memorable: Spider-Man unmasks to the world, altering the character in a way that Sony would surely never agree to; Iron Man becomes the world's biggest ass-hat, pulling moves that are despicably heinous: (he builds a murderous clone of Thor without the Asgardian's knowledge or consent; constructs a Negative Zone prison to contain his former allies without public trial; creates a war with Atlantis to further his own agenda; releases known costumed killers onto the streets as his new stooges - I could go on and on...) This week's title was of course the closing line from Guns'n'Roses' epic Civil War and is completely apt when it comes to Stark and the seemingly unending bag of dirty tricks that he possesses. There is nothing civil about the character's narrative direction in the book. Naturally he's punished for all this deviousness and malice by being made the new Director of S.H.I.E.L.D. 

Art mirroring life? Sure sounds like modern politics to me.


Douchebag Stark explains to a bereaved mother how he used her tragedy to further his own power-mongering ends. Before presumably slipping her a roofie or something. 

The point however, remains. Marvel face the choice of either significantly altering the elements that made the comic book such a blockbuster release - or permanantly damaging characters that are worth billions of dollars. How did they get past this problem in the books? Retcon baby - (to retroactively convert ya noob!) I mentioned earlier in the blog that there were other reasons as to why I stopped reading Marvel's monthly books after ten years and these were it) Marvel's answer to writing themselves into a storytelling corner that they couldn't escape from was to have Spidey reverse his public unmasking by literally make a deal with the devil (as if!) whilst Tony Stark eventually deleted his own brain to get rid of the final remnants of the Registration Act storyline, allowing Marvel to restore the world to the way it was before as if nothing had ever happened. If I was watching that on a TV show, I'd turn over and I wouldn't turn back. And so ended a decade's worth of monthly hook-ups between Marvel and I. We still date once in a while but I'm seeing other comic books these days and feel much the happier for it.

So what will Marvel do? We already know from the recently-revealed synopsis for the movie that it won't focus on revealing the heroes' secret identities - in the MCU, most of them don't have one. Instead the focus will be on superhero regulation - it makes sense then that Marvel will apply the same storytelling nous to other key plot points of Civil War: it's not like they've put much of a foot wrong so far when it comes to their cinematic universe. 

And what of Spider-Man? I actually started out rereading Civil War in its entirety with the intention of writing a blog exploring how the movie could work without such a pivotal character: Peter Parker after all functions as the moral centre of the story - his opinions change as the tale progresses, highlighting the complex nature of the debate and allowing the writers to explore the negative consequences of doubting both paths equally - he essentially occupies a position not dissimilar to the average reader: we value our security whilst equally cherishing our personal freedoms. I got about half way through the series when the announcement came that Spidey had been brought back into the Marvel fold - I for one am supremely stoked by this although it's sad to see Andrew Garfield hang up his webs. In spite of two average movies, he made a terrific Peter Parker and it'll be a shame not to see him fumble and wisecrack his way through encounters with some of the Marvel U's major hitters. Furthermore, one aspect of the Amazing Spider-Man movies that was done particularly well was the romance between Peter and Gwen. Like the death of Uncle Ben, Gwen's tragic demise forms an integral part of his character going forward. (If you've never read Spider-Man: Blue, go do so. Now.) She, not Mary-Jane is the real love of his life and to throw away a narrative arc that brings so much to the character, especially when Garfield's Spider-Man movies segue so well with the Marvel Universe anyway just seems wasteful. 

Here only because it makes me feel happy.

It's probable that whoever the new Spider-Man is, he'll play a greatly diminished role in the upcoming adaptation and perhaps that's no bad thing - it is after all supposed to be a Captain America movie and Cap does have several hanging plot threads that need resolving. His ongoing dynamic with former partner/current frenemy Bucky Barnes, the Winter Soldier; his reaction to a world post-S.H.I.E.L.D. - and chiefly, his inability thus far to shed the feeling that he's a man out of time. How Marvel deals with this and where they go next, nobody knows. Trailers for Age of Ultron hint at divisions within The Avengers which the events of Civil War will do little to allay. Joss Whedon it seems, is doing a stirling job of readying the team to be retooled; Quicksilver, Scarlet Witch and Vision will presumably be waiting in the wings after Age of Ultron and with the Black Panther, a possible new Captain America and other new Marvel franchises on the horizon, it could be that when the major players decide to head into the sunset after the events of The Infinity War, a new version of the Avengers will emerge looking not unlike one of the team's later iterations.


Like this perhaps? 

  
   Whichever way Marvel go, I'm there. I may have become disillusioned with the books a while ago following the horrendous retcon that followed Civil War but that didn't make the story itself any less compelling. The House of Ideas haven't got it wrong yet with their cinematic universe: here's hoping the upcoming Age of Ultron pushes their long-form storytelling into new directions and towards deeper waters for our favourite heroes as Phase Three finally begins. 

A fair amount of Hulk smashing stuff won't go amiss either. 





That's all from The Geek Beat this week folks. Any inaccuracies are a failing of my memory or bad Googling. 

Head back this way next week to see what's new with ANA, my latest writing project.   

Until then be sure to follow me on Twitter @vertigoDC. I think we both agree that you owe me that at least. Later.


Saturday, March 14, 2015

The Geek Beat: Celluloid Saturday


Celluloid Saturdays: Let's recycle!


Welcome to The Geek Beat this week coming live to you, on tour from the crazy city of Hamburg, home of that meaty much-loved source of sustenance, the hamburger. And apparently the home of the kebab too if the proliferation of Greek purveyors of elephant legs is to be believed. First up, a big chunk of chewy gratitude to those of you that are checking back in on a weekly basis - After only three posts the blog has amassed over a thousand reads; decent going by anybody's standards. If you dig it, please retweet it to your friends and share the love.  

This entry marks a month since my first post and kind of solidifies the content of  The Geek Beat moving forwards: Once every four or five weeks (along with my partner-in-crime @shaune_gilbert) I'll be posting the RetrObituary - a review of the classic video games of yesteryear that celebrate their birthday in that month. In January's blog we remembered Space Invaders as it turned 35 and also drank a ten-year toast to Resident Evil 4 amongst others. Keep an eye open on Twitter for this month's upcoming celebrants. Also featuring monthly will be The Gutter, a comic book retrospective looking at some of the best and worst the medium has to offer. January's offering looked back at DC Comics' Before Watchmen prequel series; go check it out if you haven't already. 

At some point during the moon's long, lonely cycle through the cold, dark nights I'll update you on ANA, a comic book and film project that I'm heavily involved in. The first post only went live a few days ago but has already attracted a lot of attention (Thanks Neil Gaiman!) doubling my followers on Twitter and quadrupling the blog traffic to this site. The project really is in the very early stages so you've found us at the perfect time to help it grow into something amazing. Again, if you haven't already, find the post below and check it out. 

Which brings me finally onto today: Celluloid Saturday. Full disclosure up front: This week is a bit like one of those Simpsons episodes that retools old footage - I know, it's kind of cheating but needs must. As well as blogging and writing, I'm also a videographer trying to rise up through the ranks. It's a bit like that tower of opponents you'd have to scale on Mortal Kombat to be respected by the other kids in the arcade. Anyhow you got KO'd by the first opponent and you were getting hounded out of the video store, the sound of mocking laughter reverberating in your ears as you cursed yourself for spending your entire week's lunch money by midday Monday just trying to score a showdown with Reptile.


Ah, seeking the acceptance of your peers. It was more addictive than heroin.

Incidentally, I have a friend who once, back in the early nineties, walked into the local arcade, cool as you like, popped twenty pence into the Mortal Kombat cabinet - defeated all opponents with an degree of panache, got to The Pit (where Reptile resided), got the double flawless victory and fatality needed to unlock him, (Oh yes, this was back in the days when unlocking a new character didn't require your credit card details but instead some serious skills) before royally kicking his reptilian ass. Then, after humbly accepting his ten million points from the game, my buddy turned to a young kid who was watching, his youthful expression agape with awe, ruffled the youngster's hair (I may have made that part up) and said: "All yours buddy," (Or words to that effect) leaving the kid to take the reins of the game and presumably be inspired to go on and save humanity or something. 

My friend walked out of the arcade in triumph, a teenager reborn, forged in the fires of battle, the torch well and truly passed onto the next generation. I hopped after him, absolutely desperate for the toilet and knowing there was no way I was making it home. I'll always remember that day as being a landmark moment for the triumph of video game Good over video game Evil. That, and it was the first time I ever wet myself as a teenager in public. I have no idea why I'm telling you this.

Pardon the digression, the point I was trying to make is that I'm a busy guy - so for the time being Celluloid Saturday is going to be a feature exploring my forays into the world of video production but to lighten my load I'll be reprinting a series of blogs that I wrote a year and a half ago as I was first studying filmmaking and video production. 

It started off as a hobby for me, shooting stuff on my phone and then stitching it together using simple trailer makers in apps like iMovie. In fact, you can see one of my first movies here:

Dollars to donuts you don't get past the first thirty seconds

It wasn't good, I know. But I was just starting out, finding my way. To see where I am now, check out this video I recently shot (along with the talented @agejin24) for the supremely-talented Alexandra Jayne who you can also follow on Twitter @A_J_Music:

Ah, seeking the acceptance of your peers. Still more addictive than heroin

Better, right? I hope so at least. So as I'm often strapped for time, I thought it would be a great idea to recycle some of my early thoughts on filmmaking once a month for your potential edification. If timing allows I can also post some more examples of my stuff, new or old for your delectation dear reader. So here we go, weeks One and Two follow:


Week 1

So welcome to my first post recording what is sure to be a dizzying ascent to Spielberg-esque levels of filmmaking proficiency. In only seven weeks. Having attended my first class on Tuesday and then sat and expanded upon my notes on an overcast Saturday afternoon, my main impression so far is one of slight terror at just how much technical stuff there is to digest. When we sat in class and filled out forms that detailed the thing we liked most about filmmaking, like any would-be creator who wants to (in the words of the immortal Neil Gaiman) 'make good art', I wrote down that the most important thing to me was to be able to express myself. After spending a couple of hours sitting down and reading about how many elements go into simply considering the depth of field and focusing a shot correctly, I have come to the conclusion that self-expression may be some way further down the line than I originally thought! There are so many technical aspects to consider such as splitting focus, the effect on the size of the subject, increasing/decreasing the f-stop and so on, just to get an acceptable focus.

Thankfully, I did pick up some helpful little tips, both from the lesson and from online research to help get it right such as sharpen the focus on the most important features of the subject but make sure that the depth of field is great enough to compensate for subject movement without compromising the shot. I'm sure I read somewhere that the eyes are a good focus-point on a human subject. Another head-scratching moment came when I was reading about lenses. I was trying to figure out why on earth anyone would want to use a prime (fixed) lens when a zoom affords you so much more flexibility when shooting; surely the ability to alter the focal length of the lens is a winner every time? Well, maybe not. Apparently, altering the focal length is not without issues itself and can lead to compromised composition, flawed perspective, difficulties in focusing and capturing the shot. 

There's a great book that Scott (my course tutor) recommended to me that I'd advise anyone of you guys to pick up. It's called Television Production by Millerson and Owens. I have the 14th ed. and whilst it isn't the most detailed text in the world, it's super-comprehensive covering every part of the process but best of all? It makes sense to a noob like me! The prose is really simple and clear and there are loads of images and diagrams to illustrate their points. Something else I remember reading is that focusing is easier for long shots and harder for close ups; I don't know why but I always imagined that it would be the other way around. It would use a shallower depth of field but if you wanted to represent a greater space in focus then I suppose that would pose problems? 

 The one thing that I haven't looked at in too much detail yet is exposure although I plan to do so before Tuesday's class. Although I'm still a Rank 1 Noob in this area I now know enough to understand that the image of me above this blog is overexposed. (EDIT: I removed the image - it was a selfie and the world wasn't ready for it yet) The thought of going through what now seems like a crazily-detailed process to then realise that your shots are ruined because of exposure issues is another that fills me with trepidation. 

Anyway...

The purpose of this blog is to be self-reflective which I'm trying to be but I feel kind of like I'm waffling so I'll stop here before I develop full verbal diarrhea. Thanks for reading. I'm sure my next post will be improved after I've had a chance to see what you are all writing and do that instead. 

 Cheers. 

DC
  : )

 Oh also, has anyone started to think about the job type they want to focus on for their Assignment 2? I've been mulling it over all week, wishing that I was more interesting so that I knew others that were more interesting.Any ideas?

Week 2

So, welcome back to the second week of meditational musings and samurai-esque ponderous reflection that is the Random Thoughts from a Filmmaking Noob. This week I've found myself much more securely ensconced within my comfort zone as we focused on framing, composition and camera shots. 

Whereas last week some of the myriad aspects of shot preparation blew my tiny mind, I found this week's content way easier to synthesise. Whilst there were a few concepts that I was unfamiliar with such as the rule of thirds and macro-shots, ultimately it was all relatively simple to embed them within my existing understanding. In the case of the former it was kind of gratifying to realise that here was a concept I was already embracing (albeit in the limited video work I've already done), I just never knew that it had a name! Surely the sign of a natural auteur! Deconstructing images and teaching camera angles are sometimes part of my own day job so I was able to quickly move on past this to some deeper ideas regarding shot composition. And I made some pretty interesting findings:

Did you (consciously) know for instance, that your subconscious inherently interprets a subject to be stronger if it moves from left to right across your vision, rather than right to left? The same is true of an image where the subject moves vertically from top to bottom rather than up to down. I also spent some time looking at the effect of lines within a shot and the different compositional effects they can create such as vertical lines connoting power and/or dignity whereas horizontal lines can symbolise rest and serenity. Diagonal lines can connote dynamism, vitality or drama. On the subject of diagonal lines I also looked into the origins of the oft-discussed Dutch Angle shot and it turns out that it (allegedly) has nothing to do with the Dutch at all. The shot actually originated in Germany and was known as the Deutsch Angle; it first appeared in German Expressionist cinema in the 1920s although my first exposure to it was as a kid watching re-runs of the old sixties Batman show with Adam West where they'd use it all the time. Apparently the name of the shot simply became confused and ended up being known as Dutch rather than Deutsch. Also, if you cant the camera to a full 90 degrees it's called a Bavarian Angle.

A few other things that I picked up from wider reading considered the framing of the subject within the shot when the subject is moving; placing the subject smack in the middle of the shot is uninspired (and also doesn't sit we'll with the rule of thirds) so it can be more effective to leave space in front or behind the subject as they travel through the z-axis, kind of like the fixed camera interview shot that Scott showed us. Whether you choose to leave space behind or in front of the subject depends on the intended effect you desire. I also looked at how the choice of shot alters the time that it takes for the subject to move through the z; it wail take longer for the subject to move across the frame diagonally than it will for them to move horizontally; it follows then that moving full on towards the lens will take even longer. The illustration below probably explains it better than I can:



So anyway, that's a few of the things that I picked up and hope to use. The image above is from the excellent Television Production 14th Ed. by Millerson and Owen that I also plugged last week. Still haven't had a chance to see your blogs as yet but I'm hoping that we'll get a chance to do that soon.

I'm writing this on my iPad so no word count. Hopefully that's about right. Has anyone else noticed how Blogger reduces your beautifully structured, artfully paragraphed writing into one mushed-up brick of prose? If it does that again you'll just have to imagine the spaces.

See you soon.

DC

The Filmmaking Noob


Huh. Not sure why, but I seem to be stuck with the dark side here. Never mind. Thanks for checking out The Geek Beat this week. Next week will see the return of The RetrObituary. Follow me on Twitter for regular updates @VertigoDC.  Your Friend in Time, DC.

Saturday, March 7, 2015

The Geek Beat: RETRObituary - February 2015


Welcome to the RETRObituary: Feb Edition!


By @vertigoDC with @shaune_gilbert

Hey all and welcome to this week's edition of The Geek Beat. This post was supposed to be up last weekend but things have been pretty hectic in my little corner of the world of late. I could argue that like a wizard, this blog is never late, nor is it early - it arrives precisely when it means to... but if we're being completely honest with each other dear reader, that would be a forked-tongue untruth. It was supposed to be posted at the end of Feb.... Hence the title. Besides, I don't think even Gandalf used to believe half of the excuses he spouted for anything. That old 'A wizard is never late' line was just some cryptic excuse he'd roll out to justify why he was late for another White Council meeting because he'd been getting loopy on the hobbit's pipe-weed.

Anyway - I'm here now. It's a weekend morning, I have coffee and a bunch of old games to talk about. But before we do I have a quick appeal to make: We'd sincerely love to include more home computer titles in the RETRObituary each month - Spectrum, Amstrad, C64, Amiga and Atari ST especially but we can't seem to find a website that lists game releases by month and year. With well over a thousand reads I figure someone, somewhere must know of a site lurking somewhere in the dark underbelly of the web. If you do, please, please hit me up on Twitter and let us know.

So let's talk. 

In increments of five we'll go back through February's notable video game releases over the last thirty years - all this without a Delorean or a TARDIS in sight. So, let's dispense with the amuse-bouchery and get on with the main course, starting off with a segment from @shaune_gilbert: Kowalski want MEAT!!

2010: Bioshock 2 - Multi-format
@shaune_gilbert

Bioshock 2 launched in February 2010 and was the much anticipated sequel to 2007's multi-award winning Bioshock. first-person shooter, it was set once again in the underwater city of Rapture.
Rapture is a beautifully designed city that’s inspired by the past in an art deco style but yet very futuristic. Think of what New York City will be like when we all refuse to drive Hybrids and the sea rises from global warming and you’ll be close. Or maybe the ending of Spielberg’s A.I. when Haley Joel Osment's character David goes looking for the crying lions, that’s pretty close to it. (DC's note: Crying lions? Are you sure about this dude? The only thing I can remember about this movie is that Jude Law played a sexbot!)
    The question a thousand men have asked their vacuum cleaners.
This game is set ten years after the original bioshock which would make it 1968 - You play a human called Delta; a Big Daddy: a huge bulky scuba-like character with a huge drill on his arm. Now ‘Big Daddy’ isn’t as you may think, (depending on your age) the great British wrestler, whose real name was Shirley Crabtree, (must’ve had a hard childhood..geez) nor is it Big Daddy from the hit movie Kick Ass.
I love this game, firstly the city design of the underwater art deco hotels etc with leaking windows and pipes etc. I think it is beautiful.
I believe there were plans for a movie made by Gore Verbinski (the original Pirates of the Caribbean director), but were cancelled due to budgeting reasons I think. That and he was probably sick to the back teeth of water. Anyways, probably a good thing - look at how much the snorefest that The Lone Ranger turned out to be, plus the amount it cost him to make…geez!!!
So, you go around trying find the ‘little sister ‘you once loved. In your adventure you’ll come across deranged physco killers called ‘splicers’. These are people who will attack you when they see you. They are male and female and in keeping with the theme are dressed in 1940s clothes, another touch I like. 
                
Throughout the game you can upgrade yourself with plasmids e.g. fire, ice, electricity etc. and also weapons such as spear guns etc. plus you can have ‘tonics’ which benefit you continuously, these can be changed to suit your style of play. E.g. easy hacking or softer footsteps.
In the game you will come across little sisters who will get you ADAM (you buy plasmids with ADAM) Little sisters are protected by other Big Daddies which you have to defeat, these can be quite difficult, especially at the start of the game.
The main ‘bad guys’ you meet are the repeating characters of the Big Sisters; they let their presence be known by terrifying screams before they show up, now these are very tough, they’re like you but feminine obviously and more agile, fast and very dangerous. The screams they let out put you yourself in a panic mode to get the right weapons ready or set traps in the ten seconds or so you have..really, this gets you pumped.
Back to it, as you go around you’ll pick up recorded messages - listening to these will flesh out stories and characters of Rapture.
So in all I love this game, I personally love all the Bioshocks. The game design and characters are creepy yet somehow beautiful. The first person shooter element is enjoyable, smooth and satisfying as you set fire to the splicers while shooting their heads off…nice.
The story is engaging and rewards you for exploring, you’ll be double-crossed and surprised by the main characters you meet. The ending will play out slightly different depend on if you heal and free little sisters or harvest them for more ADAM.

Honourable Mentions:  Heavy Rain - PS3, Mega Man 10 - Wii

2005: Knights of the Old Republic II: The Sith Lords - Xbox, PC
@vertigoDC

In last month's blog we covered Mass Effect 2, generally considered to be a Bioware classic. Although the Canadian developers produced the first, critically-lauded game in this series they were busy with their own new intellectual property, Jade Empire and thus they handed over the reins to Osbidian Entertainment for February of 2000's Knights of the Old Republic II: The Sith Lords. The game itself was more of the same and that was no bad thing. Again, the popular trope of the mysterious protagonist with an amnesiac past was rolled out and served a couple of purposes: divorcing the character from their history allowed that past to show itself to great effect further within the story and from a gameplay perspective, 'resetting' the character meant that you would have to build them as a Jedi from scratch - levelling them up through the mysteries of the force in true RPG fashion. 

Obsidian stuck to Bioware's formula in a number of other ways - as well as using their proprietary engine they included an array of colourful companions to recruit and accompany you on your planet-hopping adventures: new companions such as Hanharr, the dark-side wookie bounty hunter who's kind of like Chewbacca, only if Adi Shankar had produced a dark and gritty reboot of everyone's favourite sidekick. Seriously though, have you seen that Power Rangers reboot? Shankar certainly has a talent for celebrating and destroying childhoods - all at the same time - personally, I can't wait to see what he does with Captain Planet... (Note: that last line started out as a fanciful joke - whilst trying to source an image I found out that Captain P. Is indeed next up for 'Shanking' - Sweet zombie Jesus, that sounds bananas!)

   In the time it took to find this image he's already made the godamn thing!


A few companions such as the acerbic HK-47 returned from the first game - this human-hating killer robot is one of Bioware's finest creations and my top companion from their games. His take on love, that most human of emotions for example: 

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

Ah, HK-47. I often find myself wishing he'd show up in some of Bioware's current-day games. I'd pay cash money to see him pop up in Dragon Age Inquisition and shoot Cole in the head. After, of course referring him as a 'stupid, frail, non-compartmentalised, organic meatbag.' I also recall liking the Miralukan companion, Visas Marr. Miralukans were an Expanded Universe addition to the Star Wars mythos, initially appearing (I think) in the Dark Horse Tales of the Jedi comics. Born physically blind, the whole race possess the ability to 'see' entirely through the force. Imagine Marvel's Daredevil but female and with a lightsaber and you're halfway there.

                          Bad. Ass.

One particularly cool scene came in the game's denouement, where if you'd hooked up with the character you were able to 'see' each other through the force. Of course, all of this is gone now - the Expanded Universe is a casualty of Star Wars' upcoming cinematic return - decades of inspirational and canonical material has gone the way of the dodo whilst The Holiday Special presumably still happened. Because somewhere George Lucas is laughing. 

 So in 'A New Hope' Chewie gets stiffed for a medal and in 'The Holiday Special' he gets a dress? WTF?

Anyway, I digress. Knights of the Old Republic II was a great game. Its story suffered somewhat from a rushed release, thanks to LucasArts who unfortunately had a history of pushing developers to release games before they were ready, but nonetheless KotOR II sated fans' desires for further adventures in A Galaxy Far, Far Away... Sadly we never saw a true sequel: 2011's Bioware MMO, The Old Republic continued the story but most fans out there never got the single player follow-up that they really wanted and now with the Expanded Universe rendered surplus to requirements, perhaps we never will.

Honourable Mentions:  Tekken V - PS2, World of Warcraft - PC, Grand Turismo 4 - PS2

2000: Ridge Racer 64 - Nintendo 64
@vertigoDC

Fifteen years ago this Feb is slim pickings I'm afraid. There was (another) Resi game released but I think that's going to be the case pretty much every month throughout the naughties. As we covered Resident Evil 4 last month we'll avoid that one, which leaves us with Ridge Racer 64. Full disclosure - I never played this game. Although I had (and loved. And cherished.) a Nintendo 64, my gaming hours were taken up with GoldenEye, WWF No Mercy, Shadows of the Empire, Perfect Dark, the odd dash of Zelda and Rogue Squadron. If there was ever time in my life for a racing game? Mario Kart 64, fool! 

Despite missing out on it back at the turn of the century, that's no reflection on the game - in fact, Ridge Racer 64 was no slouch. Hailing from a crop of quality arcade racing titles that cut their teeth in the nineties, the series originally aligned itself with the all-conquering first generation Playstation and became synonymous with quality, high-speed racing action. Ridge Racer 64 marked the series' first appearance on a Nintendo machine, and for the most part, critics and fans were impressed with the end product. IGN gave it a 9.0, praising in particular the sense of speed that it created:

 Which a static image completely fails to reflect. Go me.

Namco also included a few little Easter eggs for fans - including the ability to whizz around the track as iconic constructs from their classic stable of games such as the starship from Galaga. You could also zoom around as Blinky, one of the ghosts from the  Pac Man series. He was pretty quick too; presumably because the titular, yellow devourer-of-worlds had gobbled up a power pill and was still chasing him. It's only just occurred to me that with their never-ending appetite plus their destructive penchant for consuming everything within a realm before moving on, leaving only an empty dried-up husk - when you add to that the fact that they've never been seen in the same place together, it seems certain to me that Pac Man and Galactus are one and the same:

Proves the law: Type unto Google and ye shall find.

Honourable Mentions:  Resident Evil: Veronica - Dreamcast


1995: NBA JAM: Tournament Edition - Arcade
@vertigoDC

Bit of a cheat this one - NBA Jam itself actually came out a year or two previously but the Tournament Edition released in Feb '95 with a few new features to augment the wildly popular gameplay of the original. Man, this game was so nineties; I mean, it couldn't have been more of the era unless it was the Fresh Prince of Bel Air wearing parachute pants, bopping to Pearl Jam on a Sony DiscMan, flicking Pogs at you whilst simultaneously scoffing Pop-Tarts. (Hey, they only came to the UK then!) 



 Okay. Maybe not quite as 90s as this horror. 

Its inextricable connection to that decade was partly due to the fact that NBA basketball had started to explode in popularity, supplanting American Football as the U.S sporting export of choice to follow across the pond here in the UK. What I don't get is why America has never really adopted our sports: Where's the love for cricket America? It's a gentleman's game; you play for five days and sometimes there's still no winner. Now that's a sport!

If you've never played Midway's NBA Jam, you should. Even now, it's terrific. An arcade-style, two-on-two basketball game with officially licensed teams (although no Michael Jordan), digitised player likenesses and ridiculously over-the-top slam dunks, this game tore it up in arcades upon its first release in 1993. By the time the Tournament Edition came out in early 1995 it had earned over a billion dollars (which admittedly everyone was earning at the time - the dotcom boom was in full swing and the Internet was ushering in a new age of prosperity for all... of the existing rich people) as well as spawning a multitude of playground catchphrases: "Is it the shoes?",  "He's on fire!" and "Boomshakalaka!" became common parlance amongst youngsters as we dreamed of making slam dunks that shattered backboards and left commentators so speechless that they could only spout metaphors, rhetorical questions and senseless gibberish.


NBA Jam: Tournament Edition was also notable for including cameos from Midway's other major franchise: The Mortal Kombat series, although the NBA reportedly blocked this feature on most versions, presumably because they didn't want to be associated with the disembowelling, spine-ripping antics of Sub-Zero and pals - all the time , blissfully unaware that the previously mentioned Michael Jordan was engaging basketball in a much darker alliance:


1996's 'Space Jam' - A deal with the devil. A Tasmanian devil to name but one. And you know Pepé Le Pew is exacting his price later Mr Jordan. *Shudders*

Honourable Mentions:  Star Wars: Dark Forces - PC, Star Wars: Rebel Assault - 3DO

1990: Super Mario Bros. 3 - NES
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Twenty-five years ago this February saw another major hitter enter the fray. Super Mario Bros. 3 launched for the NES in North America to a rapturous critical reception. The game had already been released in Japan almost a year and a half by this point and would take about the same amount of time again to make its way to Europe but it mattered not because the little Italian plumber's fourth proper outing (1989's Super Mario Land was a non-numbered entry) was a smash hit worldwide. Perhaps the hold up in the release schedule had a little something to do with Nintendo bosses awaiting the release of The Wizard, a 1989 movie that basically functioned as a 96 minute Nintendo advert. As well as heavily featuring Super Mario Bros. 3 the movie also introduced us to the future of gaming. Or at least, the future of gaming according to the late eighties:

The Nintendo Power Glove. 

 In the eighties we thought this was what the future looked like. Don't judge us too harshly.

Although the Power Glove turned out to be a non-starter, Mario 3 proved to be the exact opposite, garnering stellar critical reviews and selling so well that it made a ton of money too. I still remember CVG's Paul Rand raving about it being the best game ever made to this day; not only that but it served as a timely reminder to a certain new, blue hedgehog on the block that Mario was still the Daddy of D Block. The game itself consisted of another rescue attempt to save the Princess whilst offering more of the same but with a few inventive twists: Mario could now pick up power ups that allowed him to fly for instance as well as as a neat new graphical interface that linked the worlds together.

It doesn't look that impressive - until you realise that EVERY game since has used it.

The game would go on to spur Mario to the very zenith of his popularity; an animated TV show based on the game would follow. Only a couple of years later, Hollywood would beckon but I'm pretty sure we all know how that one turned out. Interestingly enough, this is the last of the numbered Mario Bros. titles - maybe after this one they figured they couldn't top it and they were probably right. Less than 
twenty years later and Nintendo's iconic mascot was pimping himself out along with former arch-rival Sonic the Hedgehog to hawk copies of their Winter Olympics game. Before they both went back to their crack den to burn the profits on meth presumably.

Honourable Mentions:  Super Contra - NES, Dragon Warrior IV - NES

That's all from The Geek Beat this week folks. Big thanks to @shaune_gilbert for his contributions. Any inaccuracies are a failing of my memory or bad Googling. 

Mosey on back this way next week pardner for a look at how Marvel's Civil War comic book series might inform the upcoming movie. Or might not as the case may be. 

Until then be sure to follow me on Twitter @vertigoDC. I think we both agree that you owe me that at least. Peace!